Happy 35th birthday to Apple, Inc.

Classic Apple logo cake

It's no joke: Apple Inc. turns 35 today.

On April 1, 1976, Steve Jobs, Steve Wozniak, and Ronald Wayne (who 12 days later sold his share of the startup for a meager US$2,300) founded Apple Computer. As a newborn, Apple intended to sell low-cost, hand-manufactured microcomputer components to fellow members of the local Homebrew Computer Club. [Ron Wayne will be appearing on Fox Business News this afternoon at 3:30 pm to talk about his early Apple experiences. -Ed.]

Not satisfied with selling a few parts to a handful of enthusiasts, a persistent Steve Jobs pitched Apple's products to Paul Terrell, owner of a newly founded computer store in Mountain View, CA, called "Byte Shop." After a few exposures to Jobs's reality distortion field, Terrell agreed to an order of fifty fully assembled Apple I personal computers from the infant company. The two Steves, with a bit of help from their friends (and funded by the sale of a few prized possessions and a favorable loan from a parts supplier) assembled the company's first fifty machines. Together with Byte Shop, Apple put the original machines up for sale at $666.66 each, lighting the match that would later ignite the personal computer revolution.

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Happy 35th birthday to Apple, Inc. originally appeared on TUAW on Fri, 01 Apr 2011 14:00:00 EST. Please see our terms for use of feeds.

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Source: http://www.tuaw.com/2011/04/01/happy-35th-birthday-to-apple-inc/

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TUAW's Daily App: Trainz Simulator

I got to see the Trainz Simulator in action at GDC this year. The Trainz series of software is extremely popular on the PC, and the company released an iPad version a little while ago to pretty high acclaim. I will admit to knowing nearly nothing about trains, either the real or the miniature kind (though I did have a small set as a kid), but I have to say I was impressed by the variety of the options available on the iPad version -- you can create a full virtual train set, from locomotive to caboose and even the buildings and scenery around it, completely within the touch interface of the iPad.

It's pretty impressive. If you're not already schooled in the way of the model train, you might even be a little overwhelmed with all of the options available. But it is a fun way to play around with model trains without spending a ton of money on actual train items, and since the new version is coming out soon on the PC (Trainz 12 is due out in mid-April), the iPad version is on sale this weekend for just US$0.99. At that price, it's cheap enough to just download and see what you think of all the tools available for building up your own train set.

TUAW's Daily App: Trainz Simulator originally appeared on TUAW on Fri, 01 Apr 2011 08:00:00 EST. Please see our terms for use of feeds.

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Source: http://www.tuaw.com/2011/04/01/tuaws-daily-app-trainz-simulator/

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Kyocera rumored entering tablets with Katsura gaming slate

Kyocera may be the next to jump into the tablet game based on a rumor emerging late Friday. Supposedly called the Katsura ("tree'), the slate would have a wider aspect ratio than most and bears a very basic similarity to the Huawei S7 Slim. Details of the innards were slim, but Android Community's claimed photos showed a very elaborate embossed back pattern likely calling on Kyocera's Japanese roots....

Source: http://feeds.macnn.com/click.phdo?i=c7204b1d3a39e126952b5a4f406e732d

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Apple may build its own external battery pack for recharging on the go

Apple has shown interest in integrating a rechargeable external battery pack into its standard charging cable, providing extra power for devices like a MacBook or iPhone when a power outlet isn't available.

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Source: http://feeds.appleinsider.com/click.phdo?i=e44c38e79971da83448c6e725a4e2992

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Rolando and Rolando 2 updated with Retina Display, on sale now

Ngmoco has surprised us with some updates. Rolando and its sequel Rolando 2 have both been updated for the iPhone 4's Retina Display and have had a few bug issues fixed. To celebrate the update, they're both on sale for just US$0.99. Either one of these is a bargain at that price. They're both very solid, original platformers, designed specifically for the iOS system.

What's most interesting about this, though, is that Ngmoco has updated these at all. Rolando was one of the first big titles for the now gigantic iOS developer, but when Ngmoco moved into the We Rule freemium model, the Rolando series was more or less abandoned in favor of games that could use more microtransactions and attract more "DAUs" (daily active users). A lot of Rolando fans were disappointed with that direction, though Ngmoco's We Rule and other freemium games have seen plenty of success anyway.

Rolando creator Simon Oliver's HandCircus has been working on a PSN game instead, but maybe with these updates, there's a possibility we could finally see Ngmoco return to the little rolling hero and his series.

Rolando and Rolando 2 updated with Retina Display, on sale now originally appeared on TUAW on Fri, 01 Apr 2011 00:00:00 EST. Please see our terms for use of feeds.

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Source: http://www.tuaw.com/2011/04/01/rolando-and-rolando-2-updated-with-retina-display-on-sale-now/

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