Analyst suggests Apple to release two iPhone models this September

In a recent research note, Deutsche Bank analyst Chris Whitmore predicts Apple may unveil two iPhone models, an iPhone 4S and an iPhone 5, this Fall. Whitmore argues that RIM and Nokia, two bastions of the mid-range mobile phone market, are struggling and Apple could grab a huge chunk of their market share with an inexpensive iPhone.

Whitmore believes Apple is producing an iPhone 4S that is unlocked and priced around $349. This lower-priced model, which has been rumored before, will include a pre-paid voice plan that will entice customers to jump on the Apple bandwagon. Along with this low-priced model, Whitmore also believes Apple will also introduce an iPhone 5 which is the next generation iPhone everyone is expecting.

Analyst suggests Apple to release two iPhone models this September originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 27 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

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Source: http://www.tuaw.com/2011/06/27/apple-to-release-two-iphone-models-this-september/

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ExEn beta to let devs port Xbox, Windows games to iOS, web

Developers may soon be able to take advantage of a new tool designed to port Xbox and Windows games to a variety of other popular platforms, including iOS, Android and web browsers.The utility, labeled ExEn, works with Microsoft's XNA software development kit, which is utilized by developers to create games for Xbox Live and Windows....

Source: http://feeds.macnn.com/click.phdo?i=869742eda474527e7774f31490db8360

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Opinion: How Apple re-cut Final Cut Pro for the better

Opinion: How Apple re-cut Final Cut Pro for the better It?s only been on the App Store for a few days, but Final Cut Pro X has already stirred up a whole messy pot of controversy, taking everything professional editors have relied on -- and thrown it out the window. And Macworld staff editor Serenity Caldwell is glad Apple did.

Source: http://rss.macworld.com/click.phdo?i=fc7f5d496058bb5f992f60656a740b99

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Final Cut Pro X complaints fly between editors and developers (updated)

So hey guys, Final Cut Pro X, eh? Conan's editors aren't the only ones arguing about this update. The NYT's David Pogue, who admits that he is not a professional video editor, also jumped in on the discussion, and tried valiantly to convince the complainers that it's OK, all of the features you really need are in there, and the ones you want weren't needed anyway.

That, of course, is like throwing gasoline on a fire, and what he got was multiple corrections and updates, due to lots of multicolored, blockquoting rebuttals like this one from pro editor Richard Harrington. To make a long (and if, like me, you're also not a professional video editor, somewhat unexciting) story short, many pro editors dislike the new version of Final Cut Pro. Passionately.

Which complaints get the most airtime? One frequent issue seems to be that you can't open up projects created with the older version of FCP in the new one, and that because of this, a lot of editors are having issues with both applications installed on the same Mac. There's an official support article on just this issue, strongly recommending that users who want to maintain access to both FCP 7 and FCP X actually partition their hard drives, install a separate instance of Mac OS X, and reboot every time they want to switch from one to the other.

I said, reboot every time they want to switch from one to the other.

It's true -- Apple likes to burn its bridges in terms of upgrades, and in a professional environment, that kind of incompatibility is just not going to fly. Other issues revolve around a lack of support for various formats the pros use, though a lot of these are supposed to get filled in by third-party add-ons (some of which can be pricey even for big-time editors) or by Apple's own updates, including those coming with Lion. The inability to interoperate with edit-standard files like OMF and EDLs is a problem, along with limited control over the locations of scratch files and a complete absence of multicamera editing tools that were present in FCP 7. Pogue's conversation with Apple's FCP product managers hints that many of these will be addressed in future updates.

But there are definitely some legitimate concerns -- the previous version of Final Cut Pro was a well-traveled app, with plenty of updates and workflows that had lots of time to polish and settle in. This new version doesn't fit as well in those same cracks, and FCP 7 has been abruptly removed from Apple's product list, meaning that editors can't even buy new licenses of the product they use to earn a living. We'll have to see what Apple does to smooth things over with editors forced to re-learn one of their most important tools -- or depart the platform for the fairer shores of Avid or Premiere Pro.

Update: Pogue follows up with another article today admitting that he feels "Apple blew it." We'll see how Apple continues to refine Final Cut Pro for professionals and keep you posted.

Final Cut Pro X complaints fly between editors and developers (updated) originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 24 Jun 2011 17:30:00 EST. Please see our terms for use of feeds.

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Source: http://www.tuaw.com/2011/06/24/final-cut-pro-x-complaints-fly-between-editors-and-developers/

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Card.io takes on mobile payment through credit card photos

Two ex-Admob executives have launched a new mobile payment system for both iOS and Android devices. The Card.io payment system is designed to work as embedded code within a third-party app. At the time of purchase, a Card.io-enabled app is launched by the user and snaps a photo of their credit card. The built-in Card.io functionality then scans the card for the necessary information required to process a payment through the participating merchantís third-party payment system. Upon completing the transaction, the data is immediately deleted....

Source: http://feeds.macnn.com/click.phdo?i=f289a59373e502033349be64671589ea

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Evidence in iOS 5 that Apple is Building Its Own Mapping Solution


Despite statements by Google's former CEO that Apple had "just" renewed their Map partnership with Google, there appears to be evidence that Apple has been working on its own mapping solution in iOS 5.

It's certainly no secret that Apple is actively working on some sort of mapping solution. In the past few years, Apple has acquired two mapping companies Placebase and Poly9. The company has also been actively recruiting for job applicants with navigation software experience and has even revealed work on a future crowds-sourced traffic database.

Now, a look at the legal disclaimers found in iOS 5 reveal a new section called "Map Data". (full text) This section lists licenses from an extensive number of third party companies that provide mapping data and related services.


This entire section is new in iOS 5's legal section and does not appear to be related to Google's own mapping data licenses. Google's own legal terms for their map data is distinct, and many of the companies do not overlap. In fact, one of the listed traffic-data companies is a competitor to Google's Maps.

The companies listed in iOS 5's legal notices include the following diverse companies under the "Map Data" section:

CoreLogic offers Parcel data which marks boundaries for of properties to provide positional accuracy in location-based solutions.
Getchee provides location and market data on China, India and Southeast Asia.
Increment P Corp provides location and traffic data for Japan.
Localeze provides local business listings.
MapData Sciences Pty Ltd. Inc provides mapping data for Australia and New Zealand.
DMTI provides postal code data for Canada.
TomTom offers global TeleAtlas mapping data which is also licensed by Google for their map solution.
Urban Mapping provides in-depth neighborhood data such as crime, demographics, school performance, economic indicators and more.
Waze offers real-time maps and traffic information based on crowd sourced data.

The last two companies are perhaps the most interesting. Urban Mapping offers extensive additional data over traditional mapping products. The company was even a partner of Placebase's back in 2007 before Apple's acquisition. Meanwhile, Waze seems to be exactly what Apple was talking about when they hinted at crowd-sourced traffic data. Waze offers mobile apps that can be used to send data back to a central database to show realtime traffic data.

Given the news of Apple's recent agreement with Google, it may be that Apple's own solution wasn't ready for iOS 5, so we may have to wait a while before we see what Apple's been working on.

Thanks @_Craigy


Recent Mac and iOS Blog Stories
Team Fortress 2 Now Free On Steam
Apple Says Multicam Support is "Top Priority" in FCP X and More
Conan O'Brien Mocks Final Cut Pro X
HP Adds AirPrint Support to Eight More Printers
T-Mobile USA Claims Over One Million iPhones Running On Its Network


Source: http://www.macrumors.com/2011/06/23/evidence-in-ios-5-that-apple-is-building-its-own-mapping-solution/

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